* Note: If you decide to use a condition that requires the actor to have a * Note: All non-custom passive conditions must be met before this one canīe fulfilled and allow the custom condition to appear. IfĬondition is not defined, it will return true and the passive state will If the 'condition' returns false, it won't appear. If the 'condition' variable returns true, the passive This enables you to input conditions to be met in order for the passive Passive states to appear under specific conditions, you can use this notetag Y, then the condition is met for the passive state to appear.įor advanced users who have an understanding of JavaScript, you can use the following features added by the plugin to further enhance what you can do with your game project.Ĭonditional Passives For those who understand a bit of JavaScript and would like for their Replace x with the variable you wish to check to see if it's above/below If switch x is either ON/OFF, then the condition is met for the passive If the above stat is above/below x, then theĬondition is met for the passive state to appear. If the user's HP or MP is above/below x% of the MaxHP or MaxMP, thisĬondition will be met for the passive state to appear. AllĬonditions must be fulfilled in order for the passive state to appear.
The following notetags to introduce conditions for your passive states. Notebox, the user will have that passive state.įor those who don't want their passive states to always be on, you can use This will add the states x through y (in a sequence) for the actor orĮnemy to have as a passive state. If placed inside a weapon or armor notebox, the user will have that This will allow the actor or enemy to have state x as a passive state. Here is a list of Notetag(s) that you may use.įor those who would like to allocate passive states to your battlers, useĪctor, Class, Skills, Weapon, Armor, Enemy Notetags: Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. They will alwaysīe there as long as the actor or enemy has auto passive state notetags. Them as an extension of traits but with more flexibility. Introduction Passive states are states that are automatically active. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here.
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